MyCognition

UX portfolio: MyCognition


 

Project Summary

Companies: MyCognition/University of Cambridge/PreLoaded    

Date: January 2014 - May 2017 

Team Size: 10-20

Roles: Lead Research Scientist/Usability Specialist/PhD Student

Tasked to design, test, implement, analyse, and collaborate in creating cognitive training games for a scientific educational intervention

 


 

Business problem

  • Strived to be a scientific company but lacked team to design and complete well-controlled intervention studies

  • Outdated training software

 


 

Approach 

1. Completed comprehensive review of scientific literature on cognitive training, specifically in education settings

2. Designed two new training games adapted to their software theme

3. Collaborated with game development company (Preloaded) on game flow and wireframes diagrams

Screen Shot 2017-06-13 at 10.47.18.png

A central requirement derived from my literature review was adaptable difficulty. Embedded in both training games was a system to change difficulty after each block of trials depending on the user's performance. 

 
 
 
 
Screen Shot 2017-06-13 at 15.29.15.png

Another important finding was to provide feedback to kept students engaged. We tested a several versions to see which students responded to most positively.

 
 
 
 

4. Once we had a workable prototype we completed usability testing on a small group of representative students

 
 
 

5. The data would then be analyzed and we met to work on the next version

 
 
 
 

6. Several cycles of this process were completed to nail down a difficulty that was not too challenging for new users but adapted quickly to their skills.

benchmarking.png
 
 
 

 

7. Scientific study was designed and tested in several schools. Feedback was gathered from students and teachers on usability bugs and technical problems

(details not listed due to sensitivity of material and current ongoing changes to software)

 

 


 

Impact

  • Created flexible training software that could be used in future development

  • Derived important usability and database bugs that had been that would have otherwise been ignored.

  • Provided a clear idea of the difficulty in making their software scientific and user friendly for educational use